The Solace Paradox is a 2-4 player asymmetrical puzzle game designed for both veteran puzzle enthusiasts and casual sleuths alike, with a focus on communication and story rather than timers and skill-based challenges.
From October 2021 to December 2023 I worked full time as the lead artist creating 2D and 3D assets for the game including 3D designing, modeling, and texturing 95% of the assets used in the game and assisting in assembling them in Unity,
I used a variety of tools to do this including Blender, Adobe Substance Painter, Adobe Photoshop, and Adobe Illustrator.